<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____  
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \ 
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/ 
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_| 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Double;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Float;
use pocketmine\nbt\tag\Int;
use pocketmine\Player;

abstract class Fallable extends Solid{

	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		$ret = $this->getLevel()->setBlock($this, $this, true, true);

		return $ret;
	}

	public function onUpdate($type){
		if($type === Level::BLOCK_UPDATE_NORMAL){
			$down = $this->getSide(0);
			if($down->getId() === self::AIR or ($down instanceof Liquid)){
				$fall = Entity::createEntity("FallingSand", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new Compound("", [
					"Pos" => new Enum("Pos", [
						new Double("", $this->x + 0.5),
						new Double("", $this->y),
						new Double("", $this->z + 0.5)
					]),
					"Motion" => new Enum("Motion", [
						new Double("", 0),
						new Double("", 0),
						new Double("", 0)
					]),
					"Rotation" => new Enum("Rotation", [
						new Float("", 0),
						new Float("", 0)
					]),
					"TileID" => new Int("TileID", $this->getId()),
					"Data" => new Byte("Data", $this->getDamage()),
				]));

				$fall->spawnToAll();
			}
		}
	}
}