<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____  
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \ 
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/ 
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_| 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\Player;

class Water extends Liquid{
	public function __construct($meta = 0){
		parent::__construct(self::WATER, $meta, "Water");
		$this->hardness = 500;
	}
	
	public function onEntityCollide(Entity $entity){
		$entity->fallDistance = 0;
		if($entity->fireTicks > 0){
			$entity->extinguish();
		}

		if($entity instanceof Player){
			$entity->onGround = true;
		}
	}

	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		$ret = $this->getLevel()->setBlock($this, $this, true, false);
		$this->getLevel()->scheduleUpdate($this, $this->tickRate());

		return $ret;
	}
}
