<?php

/*
 *
 *  ____            _        _   __  __ _                  __  __ ____  
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \ 
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/ 
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_| 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 * 
 *
*/

namespace pocketmine\item;

use pocketmine\block\Block;
use pocketmine\entity\Entity;
use pocketmine\level\format\FullChunk;
use pocketmine\level\Level;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Double;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Float;
use pocketmine\Player;

class SpawnEgg extends Item{
	public function __construct($meta = 0, $count = 1){
		parent::__construct(self::SPAWN_EGG, $meta, $count, "Spawn Egg");
	}

	public function canBeActivated(){
		return \true;
	}

	public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
		$entity = \null;
		$chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4);

		if(!($chunk instanceof FullChunk)){
			return \false;
		}

		$nbt = new Compound("", [
			"Pos" => new Enum("Pos", [
				new Double("", $block->getX() + 0.5),
				new Double("", $block->getY()),
				new Double("", $block->getZ() + 0.5)
			]),
			"Motion" => new Enum("Motion", [
				new Double("", 0),
				new Double("", 0),
				new Double("", 0)
			]),
			"Rotation" => new Enum("Rotation", [
				new Float("", \lcg_value() * 360),
				new Float("", 0)
			]),
		]);

		$entity = Entity::createEntity($this->meta, $chunk, $nbt);

		if($entity instanceof Entity){
			if($player->isSurvival()){
				--$this->count;
			}
			$entity->spawnToAll();

			return \true;
		}

		return \false;
	}
}