<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\network\protocol;

#include <rules/DataPacket.h>


class LoginPacket extends DataPacket{
	const NETWORK_ID = Info::LOGIN_PACKET;

	public $username;
	public $protocol1;
	public $protocol2;
	public $clientId;

	public $clientUUID;
	public $serverAddress;
	public $clientSecret;

	public $skinName;
	public $transparency;
	public $skin = null;

	public function decode(){
		$this->username = $this->getString();
		$this->protocol1 = $this->getInt();
		$this->protocol2 = $this->getInt();
		if($this->protocol1 < Info::CURRENT_PROTOCOL){ //New fields!
			$this->setBuffer(null, 0); //Skip batch packet handling
			return;
		}
		$this->clientId = $this->getLong();
		$this->clientUUID = $this->getUUID();
		$this->serverAddress = $this->getString();
		$this->clientSecret = $this->getString();

		$this->skinName = $this->getString();
		$this->transparency = FALSE; //$this->getByte() > 0;
		$this->skin = $this->getString();
	}

	public function encode(){

	}

}
