<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\level\generator\object\Tree;
use pocketmine\level\Level;
use pocketmine\Player;
use pocketmine\utils\Random;

class Sapling extends Flowable{
	const OAK = 0;
	const SPRUCE = 1;
	const BIRCH = 2;
	const JUNGLE = 3;
	const ACACIA = 4;
	const DARK_OAK = 5;

	protected $id = self::SAPLING;

	public function __construct($meta = 0){
		$this->meta = $meta;
	}

	public function canBeActivated(){
		return true;
	}

	public function getName(){
		static $names = [
			0 => "Oak Sapling",
			1 => "Spruce Sapling",
			2 => "Birch Sapling",
			3 => "Jungle Sapling",
			4 => "Acacia Sapling",
			5 => "Dark Oak Sapling",
			6 => "",
			7 => "",
		];
		return $names[$this->meta & 0x07];
	}


	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		$down = $this->getSide(0);
		if($down->getId() === self::GRASS or $down->getId() === self::DIRT or $down->getId() === self::PODZOL){
			$this->getLevel()->setBlock($block, $this, true, true);

			return true;
		}

		return false;
	}

	public function onActivate(Item $item, Player $player = null){
		if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal
			//TODO: change log type
			Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->meta & 0x07);
			if(($player->gamemode & 0x01) === 0){
				$item->count--;
			}

			return true;
		}

		return false;
	}

	public function onUpdate($type){
		if($type === Level::BLOCK_UPDATE_NORMAL){
			if($this->getSide(0)->isTransparent() === true){
				$this->getLevel()->useBreakOn($this);

				return Level::BLOCK_UPDATE_NORMAL;
			}
		}elseif($type === Level::BLOCK_UPDATE_RANDOM){ //Growth
			if(mt_rand(1, 7) === 1){
				if(($this->meta & 0x08) === 0x08){
					Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->meta & 0x07);
				}else{
					$this->meta |= 0x08;
					$this->getLevel()->setBlock($this, $this, true);

					return Level::BLOCK_UPDATE_RANDOM;
				}
			}else{
				return Level::BLOCK_UPDATE_RANDOM;
			}
		}

		return false;
	}

	public function getDrops(Item $item){
		return [
			[$this->id, $this->meta & 0x07, 1],
		];
	}
}
