<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/
/*
 * THIS IS COPIED FROM THE PLUGIN FlowerPot MADE BY @beito123!!
 * https://github.com/beito123/PocketMine-MP-Plugins/blob/master/test%2FFlowerPot%2Fsrc%2Fbeito%2FFlowerPot%2Fomake%2FSkull.php
 * 
 */

namespace pocketmine\tile;

use pocketmine\level\format\FullChunk;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\String;

class Skull extends Spawnable{

	public function __construct(FullChunk $chunk, Compound $nbt){
		if(!isset($nbt->SkullType)){
			$nbt->SkullType = new String("SkullType", 0);
		}

		parent::__construct($chunk, $nbt);
	}

	public function saveNBT(){
		parent::saveNBT();
		unset($this->namedtag->Creator);
	}
	
	public function getSpawnCompound(){
		return new Compound("", [
			new String("id", Tile::SKULL),
			$this->namedtag->SkullType,
			new Int("x", (int) $this->x),
			new Int("y", (int) $this->y),
			new Int("z", (int) $this->z),
			$this->namedtag->Rot
		]);
	}
	
	public function getSkullType(){
		return $this->namedtag["SkullType"];
	}
}
