<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\Player;
use pocketmine\level\sound\DoorSound;

class IronTrapdoor extends Transparent implements Redstone{

	protected $id = self::IRON_TRAPDOOR;

	public function __construct($meta = 0){
		$this->meta = $meta;
	}

	public function getName(){
		return "Iron Trapdoor";
	}

	public function getHardness(){
		return 3;
	}

	public function canBeActivated(){
		return false;
	}

	protected function recalculateBoundingBox(){

		$damage = $this->getDamage();

		$f = 0.1875;

		if(($damage & 0x08) > 0){
			$bb = new AxisAlignedBB(
				$this->x,
				$this->y + 1 - $f,
				$this->z,
				$this->x + 1,
				$this->y + 1,
				$this->z + 1
			);
		}else{
			$bb = new AxisAlignedBB(
				$this->x,
				$this->y,
				$this->z,
				$this->x + 1,
				$this->y + $f,
				$this->z + 1
			);
		}

		if(($damage & 0x04) > 0){
			if(($damage & 0x03) === 0){
				$bb->setBounds(
					$this->x,
					$this->y,
					$this->z + 1 - $f,
					$this->x + 1,
					$this->y + 1,
					$this->z + 1
				);
			}elseif(($damage & 0x03) === 1){
				$bb->setBounds(
					$this->x,
					$this->y,
					$this->z,
					$this->x + 1,
					$this->y + 1,
					$this->z + $f
				);
			}
			if(($damage & 0x03) === 2){
				$bb->setBounds(
					$this->x + 1 - $f,
					$this->y,
					$this->z,
					$this->x + 1,
					$this->y + 1,
					$this->z + 1
				);
			}
			if(($damage & 0x03) === 3){
				$bb->setBounds(
					$this->x,
					$this->y,
					$this->z,
					$this->x + $f,
					$this->y + 1,
					$this->z + 1
				);
			}
		}

		return $bb;
	}

	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		if(($target->isTransparent() === false or $target->getId() === self::SLAB) and $face !== 0 and $face !== 1){
			$faces = [
				2 => 0,
				3 => 1,
				4 => 2,
				5 => 3,
			];
			$this->meta = $faces[$face] & 0x03;
			if($fy > 0.5){
				$this->meta |= 0x08;
			}
			$this->getLevel()->setBlock($block, $this, true, true);

			return true;
		}

		return false;
	}
	
	public function onRedstoneUpdate($type,$power){
		if (!($this->isActivitedByRedstone()) and $this->meta >= 4){
			$this->meta = $this->meta-4;
		}
		
		if ($this->isActivitedByRedstone() and $this->meta < 4){
				$this->meta = $this->meta+4;
		}
		$this->getLevel()->setBlock($this,$this);
		$this->getLevel()->addSound(new DoorSound($this));
	}

	public function getDrops(Item $item){
		return [
			[$this->id, 0, 1],
		];
	}

	public function getToolType(){
		return Tool::TYPE_PICKAXE;
	}
}
