<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\inventory\EnchantInventory;
use pocketmine\item\Item;
use pocketmine\item\Tool;

use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Int;
use pocketmine\nbt\tag\String;
use pocketmine\Player;
use pocketmine\tile\Tile;

class EnchantingTable extends Transparent{

	protected $id = self::ENCHANTING_TABLE;

	public function __construct(){

	}

	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		$this->getLevel()->setBlock($block, $this, true, true);
		$nbt = new Compound("", [
			new String("id", Tile::ENCHANT_TABLE),
			new Int("x", $this->x),
			new Int("y", $this->y),
			new Int("z", $this->z)
		]);

		if($item->hasCustomName()){
			$nbt->CustomName = new String("CustomName", $item->getCustomName());
		}

		if($item->hasCustomBlockData()){
			foreach($item->getCustomBlockData() as $key => $v){
				$nbt->{$key} = $v;
			}
		}

		Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);

		return true;
	}

	public function canBeActivated(){
		return true;
	}

	public function getHardness(){
		return 5;
	}

	public function getResistance(){
		return 6000;
	}

	public function getName(){
		return "Enchanting Table";
	}

	public function getToolType(){
		return Tool::TYPE_PICKAXE;
	}

	public function onActivate(Item $item, Player $player = null){
		if($player instanceof Player){
			//TODO lock
			if($player->isCreative()){
				return true;
			}

			$player->addWindow(new EnchantInventory($this));
		}

		return true;
	}

	public function getDrops(Item $item){
		if($item->isPickaxe() >= Tool::TIER_WOODEN){
			return [
				[$this->id, 0, 1],
			];
		}else{
			return [];
		}
	}
}