<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\Tool;

class Stone extends Solid{
	const NORMAL = 0;
	const GRANITE = 1;
	const POLISHED_GRANITE = 2;
	const DIORITE = 3;
	const POLISHED_DIORITE = 4;
	const ANDESITE = 5;
	const POLISHED_ANDESITE = 6;

	protected $id = self::STONE;

	public function __construct($meta = 0){
		$this->meta = $meta;
	}

	public function getHardness(){
		return 1.5;
	}

	public function getToolType(){
		return Tool::TYPE_PICKAXE;
	}

	public function getName(){
		static $names = [
			self::NORMAL => "Stone",
			self::GRANITE => "Granite",
			self::POLISHED_GRANITE => "Polished Granite",
			self::DIORITE => "Diorite",
			self::POLISHED_DIORITE => "Polished Diorite",
			self::ANDESITE => "Andesite",
			self::POLISHED_ANDESITE => "Polished Andesite",
			7 => "Unknown Stone",
		];
		return $names[$this->meta & 0x07];
	}

	public function getDrops(Item $item){
		if($item->isPickaxe() >= Tool::TIER_WOODEN){
			return [
				[$this->getDamage() === 0 ? Item::COBBLESTONE : Item::STONE, $this->getDamage(), 1],
			];
		}else{
			return [];
		}
	}

}