<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\level\Level;
use pocketmine\Player;

class SnowLayer extends Flowable{

	protected $id = self::SNOW_LAYER;

	public function __construct($meta = 0){
		$this->meta = $meta;
	}

	public function getName(){
		return "Snow Layer";
	}

	public function canBeReplaced(){
		return true;
	}

	public function getHardness(){
		return 0.1;
	}

	public function getToolType(){
		return Tool::TYPE_SHOVEL;
	}

	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		$down = $this->getSide(0);
		if($down->isSolid()){
			if($down->getId() === $this->getId() && $down->getDamage() <= 7){
				if($down->getDamage() === 7){
				$this->getLevel()->setBlock($down, new Snow(), true);	
				} else {
				$down->setDamage($down->getDamage() + 1);
				$this->getLevel()->setBlock($down, $down, true);
				}
				return true;
			}else{
				$this->getLevel()->setBlock($block, $this, true);
				
				return true;
			}
		}
		
		return false;
	}

	public function onUpdate($type){
		if($type === Level::BLOCK_UPDATE_NORMAL){
			if($this->getSide(0)->getId() === self::AIR){ // Replace with common break method
				$this->getLevel()->setBlock($this, new Air(), true);
				
				return Level::BLOCK_UPDATE_NORMAL;
			}
		}
		elseif($type === Level::BLOCK_UPDATE_RANDOM){ // added melting
			if($this->getLevel()->getBlockLightAt($this->x, $this->y, $this->z) >= 10){
				$this->getLevel()->setBlock($this, new Air(), true);
				return Level::BLOCK_UPDATE_NORMAL;
			}
		}
		
		return false;
	}

	public function getDrops(Item $item){
		if($item->isShovel() !== false){
			return [[Item::SNOWBALL,0,$this->getDamage() + 1]]; // Amount in PC version is based on the number of layers
		}
		
		return [];
	}
}
