<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\tile;

use pocketmine\level\format\FullChunk;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Compound;

use pocketmine\network\protocol\BlockEntityDataPacket;
use pocketmine\Player;

abstract class Spawnable extends Tile{

	public function spawnTo(Player $player){
		if($this->closed){
			return false;
		}

		$nbt = new NBT(NBT::LITTLE_ENDIAN);
		$nbt->setData($this->getSpawnCompound());
		$pk = new BlockEntityDataPacket();
		$pk->x = $this->x;
		$pk->y = $this->y;
		$pk->z = $this->z;
		$pk->namedtag = $nbt->write();
		$player->dataPacket($pk);

		return true;
	}

	/**
	 * @return Compound
	 */
	public abstract function getSpawnCompound();

	public function __construct(FullChunk $chunk, Compound $nbt){
		parent::__construct($chunk, $nbt);
		$this->spawnToAll();
	}

	public function spawnToAll(){
		if($this->closed){
			return;
		}

		foreach($this->getLevel()->getChunkPlayers($this->chunk->getX(), $this->chunk->getZ()) as $player){
			if($player->spawned === true){
				$this->spawnTo($player);
			}
		}
	}
}
