<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\level\generator\populator;

use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;

class TallGrass extends Populator{
	/** @var ChunkManager */
	private $level;
	private $randomAmount;
	private $baseAmount;

	public function setRandomAmount($amount){
		$this->randomAmount = $amount;
	}

	public function setBaseAmount($amount){
		$this->baseAmount = $amount;
	}

	public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random){
		$this->level = $level;
		$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
		for($i = 0; $i < $amount; ++$i){
			$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
			$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
			$y = $this->getHighestWorkableBlock($x, $z);

			if($y !== -1 and $this->canTallGrassStay($x, $y, $z)){
				$this->level->setBlockIdAt($x, $y, $z, Block::TALL_GRASS);
				$this->level->setBlockDataAt($x, $y, $z, 1);
			}
		}
	}

	private function canTallGrassStay($x, $y, $z){
		$b = $this->level->getBlockIdAt($x, $y, $z);
		return ($b === Block::AIR or $b === Block::SNOW_LAYER) and $this->level->getBlockIdAt($x, $y - 1, $z) === Block::GRASS;
	}

	private function getHighestWorkableBlock($x, $z){
		for($y = 127; $y >= 0; --$y){
			$b = $this->level->getBlockIdAt($x, $y, $z);
			if($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2 and $b !== Block::SNOW_LAYER){
				break;
			}
		}

		return $y === 0 ? -1 : ++$y;
	}
}