<?php

/*
 *
 *  _                       _           _ __  __ _             
 * (_)                     (_)         | |  \/  (_)            
 *  _ _ __ ___   __ _  __ _ _  ___ __ _| | \  / |_ _ __   ___  
 * | | '_ ` _ \ / _` |/ _` | |/ __/ _` | | |\/| | | '_ \ / _ \ 
 * | | | | | | | (_| | (_| | | (_| (_| | | |  | | | | | |  __/ 
 * |_|_| |_| |_|\__,_|\__, |_|\___\__,_|_|_|  |_|_|_| |_|\___| 
 *                     __/ |                                   
 *                    |___/                                                                     
 * 
 * This program is a third party build by ImagicalMine.
 * 
 * PocketMine is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author ImagicalMine Team
 * @link http://forums.imagicalcorp.ml/
 * 
 *
*/

namespace pocketmine\block;

use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\level\Level;
use pocketmine\Player;

class RedstoneBlock extends Solid implements Redstone,RedstoneSource{

	protected $id = self::REDSTONE_BLOCK;

	public function __construct(){

	}

	public function getHardness(){
		return 5;
	}
	
	public function getPower(){
		return 16;
	}
	
	public function BroadcastRedstoneUpdate($type,$power){
		for($side = 0; $side <= 5; $side++){
			$around=$this->getSide($side);
			$this->getLevel()->setRedstoneUpdate($around,Block::REDSTONEDELAY,$type,$power);
		}
	}
	
	public function onRedstoneUpdate($type,$power){
		if($type == Level::REDSTONE_UPDATE_PLACE or $type == Level::REDSTONE_UPDATE_LOSTPOWER){
			$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE,$this->getPower());
			return;
		}
		return;
	}
	
	public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
		$o = $this->getLevel()->setBlock($this, $this, true, true);
		$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE,$this->getPower());
		return $o;
	}
	
	public function getToolType(){
		return Tool::TYPE_PICKAXE;
	}

	public function getName(){
		return "Redstone Block";
	}
	
	public function onBreak(Item $item){
		$oBreturn = $this->getLevel()->setBlock($this, new Air(), true, true);
		$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_BREAK,$this->getPower());
		return $oBreturn;
	}
	
	public function getDrops(Item $item){
		if($item->isPickaxe() >= Tool::TIER_WOODEN){
			return [
				[Item::REDSTONE_BLOCK, 0, 1],
			];
		}else{
			return [];
		}
	}
}