<?php

class BedBlock extends TransparentBlock{
	
	public static $faces = [
		0 => 3,
		1 => 4,
		2 => 2,
		3 => 5,
	];
	
	public function __construct($type = 0){
		parent::__construct(BED_BLOCK, $type, "Bed Block");
		$this->isActivable = true;
		$this->isFullBlock = false;
		$this->hardness = 1;
	}
	
	public function onActivate(Item $item, Player $player){
		if(ServerAPI::request()->api->time->getPhase($player->level) !== "night"){
			$pk = new ChatPacket;
			$pk->message = "You can only sleep at night";
			$player->dataPacket($pk);
			return true;
		}
		
		$blockNorth = $this->getSide(2); //Gets the blocks around them
		$blockSouth = $this->getSide(3);
		$blockEast = $this->getSide(5);
		$blockWest = $this->getSide(4);
		if(($this->meta & 0x08) === 0x08){ //This is the Top part of bed	
			$b = $this;
		}else{ //Bottom Part of Bed
			if($blockNorth->getID() === $this->id and ($blockNorth->meta & 0x08) === 0x08){
				$b = $blockNorth;
			}elseif($blockSouth->getID() === $this->id and ($blockSouth->meta & 0x08) === 0x08){
				$b = $blockSouth;
			}elseif($blockEast->getID() === $this->id and ($blockEast->meta & 0x08) === 0x08){
				$b = $blockEast;
			}elseif($blockWest->getID() === $this->id and ($blockWest->meta & 0x08) === 0x08){
				$b = $blockWest;
			}else{
				$pk = new ChatPacket;
				$pk->message = "This bed is incomplete";
				$player->dataPacket($pk);
				return true;
			}
		}

		if($player->sleepOn($b) === false){
			$pk = new ChatPacket;
			$pk->message = "This bed is occupied";
			$player->dataPacket($pk);
		}
		return true;
	}
	
	public function place(Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
		$down = $this->getSide(0);
		if($down->isTransparent === false){
			
			$d = $player->entity->getDirection();
			$next = $this->getSide(self::$faces[(($d + 3) % 4)]);
			$downNext = $this->getSide(0);
			if($next->isReplaceable === true and $downNext->isTransparent === false){
				$meta = (($d + 3) % 4) & 0x03;
				$this->level->setBlock($block, BlockAPI::get($this->id, $meta), true, false, true);
				$this->level->setBlock($next, BlockAPI::get($this->id, $meta | 0x08), true, false, true);
				return true;
			}
		}
		return false;
	}	
	
	public function onBreak(Item $item, Player $player){
		$blockNorth = $this->getSide(2); //Gets the blocks around them
		$blockSouth = $this->getSide(3);
		$blockEast = $this->getSide(5);
		$blockWest = $this->getSide(4);
		
		if(($this->meta & 0x08) === 0x08){ //This is the Top part of bed			
			if($blockNorth->getID() === $this->id and $blockNorth->meta !== 0x08){ //Checks if the block ID and meta are right
				$this->level->setBlock($blockNorth, new AirBlock(), true, false, true);
			}elseif($blockSouth->getID() === $this->id and $blockSouth->meta !== 0x08){
				$this->level->setBlock($blockSouth, new AirBlock(), true, false, true);
			}elseif($blockEast->getID() === $this->id and $blockEast->meta !== 0x08){
				$this->level->setBlock($blockEast, new AirBlock(), true, false, true);
			}elseif($blockWest->getID() === $this->id and $blockWest->meta !== 0x08){
				$this->level->setBlock($blockWest, new AirBlock(), true, false, true);
			}
		}else{ //Bottom Part of Bed
			if($blockNorth->getID() === $this->id and ($blockNorth->meta & 0x08) === 0x08){
				$this->level->setBlock($blockNorth, new AirBlock(), true, false, true);
			}elseif($blockSouth->getID() === $this->id and ($blockSouth->meta & 0x08) === 0x08){
				$this->level->setBlock($blockSouth, new AirBlock(), true, false, true);
			}elseif($blockEast->getID() === $this->id and ($blockEast->meta & 0x08) === 0x08){
				$this->level->setBlock($blockEast, new AirBlock(), true, false, true);
			}elseif($blockWest->getID() === $this->id and ($blockWest->meta & 0x08) === 0x08){
				$this->level->setBlock($blockWest, new AirBlock(), true, false, true);
			}				
		}
		$this->level->setBlock($this, new AirBlock(), true, false, true);
		return true;
	}
	
	public function getDrops(Item $item, Player $player){
		return array(
			array(BED, 0, 1),
		);
	}
	
}