<?php

/**
 *
 *  ____            _        _   __  __ _                  __  __ ____  
 * |  _ \ ___   ___| | _____| |_|  \/  (_)_ __   ___      |  \/  |  _ \ 
 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
 * |  __/ (_) | (__|   <  __/ |_| |  | | | | | |  __/_____| |  | |  __/ 
 * |_|   \___/ \___|_|\_\___|\__|_|  |_|_|_| |_|\___|     |_|  |_|_| 
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * @author PocketMine Team
 * @link http://www.pocketmine.net/
 * 
 *
*/

class OreObject{
	private $random;
	public $type;
	
	public function __construct(Random $random, OreType $type){
		$this->type = $type;
		$this->random = $random;
	}
	
	public function getType(){
		return $this->type;
	}
	
	public function canPlaceObject(Level $level, Vector3 $pos){
		return ($level->getBlock($pos)->getID() !== AIR);
	}
	
	public function placeObject(Level $level, Vector3 $pos){
		$clusterSize = (int) $this->type->clusterSize;
		$angle = $this->random->nextFloat() * pi();
		$offset = VectorMath::getDirection2D($angle)->multiply($clusterSize)->divide(8);
		$x1 = $pos->x + 8 + $offset->x;
		$x2 = $pos->x + 8 - $offset->x;
		$z1 = $pos->z + 8 + $offset->y;
		$z2 = $pos->z + 8 - $offset->y;
		$y1 = $pos->y + $this->random->nextRange(0, 3) + 2;
		$y2 = $pos->y + $this->random->nextRange(0, 3) + 2;
		for($count = 0; $count <= $clusterSize; ++$count){
			$seedX = $x1 + ($x2 - $x1) * $count / $clusterSize;
			$seedY = $y1 + ($y2 - $y1) * $count / $clusterSize;
			$seedZ = $z1 + ($z2 - $z1) * $count / $clusterSize;
			$size = ((sin($count * (pi() / $clusterSize)) + 1) * $this->random->nextFloat() * $clusterSize / 16 + 1) / 2;
			
			$startX = (int) ($seedX - $size);
			$startY = (int) ($seedY - $size);
			$startZ = (int) ($seedZ - $size);
			$endX = (int) ($seedX + $size);
			$endY = (int) ($seedY + $size);
			$endZ = (int) ($seedZ + $size);
			
			for($x = $startX; $x <= $endX; ++$x){
				$sizeX = pow(($x + 0.5 - $seedX) / $size, 2);
				if($sizeX < 1){
					for($y = $startY; $y <= $endY; ++$y){
						$sizeY = pow(($y + 0.5 - $seedY) / $size, 2);
						if($y > 0 and ($sizeX + $sizeY) < 1){
							for($z = $startZ; $z <= $endZ; ++$z){
								$sizeZ = pow(($z + 0.5 - $seedZ) / $size, 2);
								$v = new Vector3($x, $y, $z);
								if(($sizeX + $sizeY + $sizeZ) < 1 and $level->getBlock($v)->getID() === STONE){
									$level->setBlockRaw($v, $this->type->material);
								}
							}
						}
					}
				}
			}
		}
	}

}